11011110110011011001100110011001000110011001100111010001011

March 27, 2007

Another OpenGl based implementation of M3G

Filed under: Uncategorized

I pick up an article about the M3G implementation based on OpenGL by two Sweden students. it’s an intro. in the paper, and there is no detail descriptions. Just like my implements in KEmulator, we both take use of the comparability between M3G API and OpenGL. The M3G API is designed based on OpenGL, you can find the infos from the m3g specification.

March 16, 2007

苍神录2-1通关

Filed under: Uncategorized

终于出了2-1回,一口气玩通关了,累啊,不过这一回内容很丰富啊

通关的装备,13级:

March 15, 2007

File IO in jsr75

Filed under: Uncategorized

File system is supported in KEmulator since version 0.7.4

March 7, 2007

苍神录破解新法

Filed under: Uncategorized

原来用KEmu的Beanshell轻松就能继续玩了~

运行脚本 new current.RPGMIDlet().d(); 即可

================

大宋豪侠测试,加了CMWAP的支持

March 4, 2007

苍神录1-3通关

Filed under: Uncategorized

费半天事,破解了缴费限制~~,可以继续玩了

奉上贴图~,最后打大花妖,忘了截图了

新年回来~

Filed under: Uncategorized

先把20来天的小说补看了~~,还真不少啊

苍神录终于出新的了~~,为了玩1-3回,没存档,只能又玩了一遍前两回,发现第二回那个蛇妖变强了~~

February 7, 2007

fixed bugs。。。

Filed under: Uncategorized

晚上在joyes下了几个3d游戏,自己测bug。。 改了一个Mesh render的bug。

跑了minigolf,一点不慢啊(M*还说4fps),不知道到是不是昨天改了SkinnedMesh有点作用

 

February 4, 2007

Bug in Object3D.duplicate

Filed under: Uncategorized

小刀给我发了个Winter Game 3D,其中障碍滑雪关的场景显示不对,跟了N久,终于发现是Transformable类中translation的dupliate出错了。纠正了实现中其他clone相关的错误,周一发新版本。这大bug,得通知Mathieu更新gl的代码了。

 

«« Older Posts Newer Posts »»