rebuild the clipped terrain in one
The rendering will get an incredible speed up! That’s awesome!
(ah, if we manage all the models in our own format, and rebuild them in one at last before flush to the api? — maybe we can have a try…)
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I’ve already tried that, see my image at http://hi.baidu.com/gamefish/blog/item/9ad3d316c666e51e972b439a.html
Hope you can get a better result
Comment by gamefish — August 13, 2008 @ 11:33 am
excellent job! It seems wonderful.
I’ll try it after making a self-defined skinned bone implement.
Comment by Lyo — August 13, 2008 @ 9:26 pm