11011110110011011001100110011001000110011001100111010001011

August 11, 2008

rebuild the clipped terrain in one

Filed under: Programming

The rendering will get an incredible speed up! That’s awesome!emoticon

(ah, if we manage all the models in our own format, and rebuild them in one at last before flush to the api? — maybe we can have a try…)

XXXXXXXXXXXXX图片删了XXXXXXXXXXXXXXXXXXXX

2 Comments »

The URI to TrackBack this entry is: http://lyo.blogsome.com/2008/08/11/rebuild-the-clipped-terrain-in-one/trackback/

  1. I’ve already tried that, see my image at http://hi.baidu.com/gamefish/blog/item/9ad3d316c666e51e972b439a.html
    Hope you can get a better result

    Comment by gamefish — August 13, 2008 @ 11:33 am

  2. excellent job! It seems wonderful.
    I’ll try it after making a self-defined skinned bone implement.

    Comment by Lyo — August 13, 2008 @ 9:26 pm

RSS feed for comments on this post.

Leave a comment

Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>



Anti-spam measure: please retype the above text into the box provided.