KEmulator v0.9.6 release
1.add multi-language support
2.jsr239(OpenGL ES) alpha


weapon system is done, depending on self-calculated skinned bones. the weapon’s movement is referring to the wrist bone.
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with aura effects,
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Cost too much memory!
the player actor:
[frames] [cache interval] [vtx count] [xyz] [short]
10000 / 32 * 340 * 3 * 2 = 637500 = 622.5k
one vertex cost:
10000 / 32 * 1 * 3 * 2 = 1875 = 1.83k
less vertices & polygons….. less frames
If you mix 2d & 3d rendering on Hardware Accelerate phone, it will cut down the fps a lot.
On my test on Nokia N82, it costs nearly 10 fps after drawing a 2d fullscreen image.
So I use a 3d plane near the camera instead.
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self-calculated skinned mesh is done.
from now on, all rendering in the engine is only to call one m3g api:
g3d.render( vtxBuffer, idxBuffer[0], appearance[0], transform );
the first benefit is get a more fastern shadow, but there are more float operations… I’ll test it on Monday in details.
Maybe caching all the key-frames is the last optimization way.
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The rendering will get an incredible speed up! That’s awesome!
(ah, if we manage all the models in our own format, and rebuild them in one at last before flush to the api? — maybe we can have a try…)
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今天从jingtao那儿拷了几个片回来,其中一个就是周杰伦的《不能说的秘密》,1年前的片了,但我没看过,之前也听很多人推崇过,但我本身对周杰伦没什么兴趣,现在的大片烂片又这么多,所以就一直没看。
抱着看一看的心里,打开了这个片。看完了,发现剧情真的不错!还特意baidu了一下,才解开了N个疑惑,太多令人惊叹的伏笔…….
想想现在这么多所谓的大片,真的是一点可看性都没有,至少我是这么觉得的。

JSR239(OpenglES) , based on LWJGL. 08/03/2008
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本来是要继续搞Demo的,结果忘拷最新的插件代码回来。。。